Meanwhile, the voice acting ranges from decent to good - although it hardly matters, since the game's banal script does little to give any of the characters life. It features some gorgeous weather effects and well-designed environments, even if the character models and animations seem a bit underwhelming in comparison. Regardless of which one you use, Bright Memory: Infinite is a surprisingly pretty game. The game supports two graphics modes on consoles: one with ray tracing at 60 frames per second, and another that can boost performance up to 120 fps. Bright Memory: Infinite review: Visuals and SoundÄespite the fact that Bright Memory: Infinite is a budget title from a small studio, it sports a level of quality in its visuals that we rarely see outside of big-budget titles. Replaying the game on a higher difficulty is basically all that's left, so there's very little incentive to keep the game around once you've done a run or two. You can revisit levels to find collectible relics, which you can use to purchase some additional skills, but this takes an extra half-hour at most. Sadly, for a campaign that wraps up so quickly, there's not much to do after the credits roll. Otherwise, the game is so fast-paced and devoid of filler that this single misstep is easy to forgive. The exception is an obligatory stealth segment that feels far too rudimentary to drag on for as long as it does. While they're not nearly as fun as the core gameplay loop, they're mostly entertaining diversions, and rarely last long enough to be bothersome. One-off set piece events are also scattered throughout the levels for a change of pace.
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